Usage Guide
How to use Chamly Drugs in-game.
Finding Locations
Drug locations are configured in:
Weed:
config/drugs/weed.luaMeth:
config/drugs/meth.luaCocaine:
config/drugs/coke.luaCodeine:
config/drugs/codeine.lua
Check the harvestLocations and processLocations arrays for coordinates.
Harvesting
Basic Steps
Navigate to harvest location (check config for coords)
Approach plant/object (within 2-3 meters)
Interact:
With target system: Look at object, select option
Standalone mode: Press E key (default)
Camera activates - view focuses on object
Click collectible items - Buds, crystals, leaves, or vials
Collect rewards - Items added to inventory automatically
Press ESC to cancel anytime
Drug-Specific Harvesting
🌿 Weed (Marijuana)
Click: Green buds growing on cannabis plants
Count: 3-6 buds per plant (random)
Animation: Scissor cutting motion
Respawn: After collecting all buds, new ones spawn
💎 Meth (Methamphetamine)
Click: Hit points on crystal trays
Count: 4-8 hits per tray (random)
Animation: Hammer smashing
States: Tray changes appearance as you break it
Respawn: Fresh tray spawns after completion
❄️ Cocaine
Click: Leaves on coca plants
Count: 2-5 leaves per plant (random)
Animation: Hand picking
Respawn: Leaves respawn after collection
💊 Codeine
Click: Vials in medical supply boxes
Count: 2-6 vials per box (random)
Animation: Vial collection
Respawn: Vials respawn after collecting all
Harvesting Tips
Inventory Space: Make sure you have room before harvesting
Bonus Chance: Each item has a % chance for bonus rewards
Continuous Farming: No cooldowns - farm as long as you want
Cancel: Press ESC anytime to exit interaction
Multiple Locations: Check config for all available farms
Processing
Basic Steps
Gather raw materials:
Need 10 units of raw drug
Example: 10x Weed to make Weed Pooch
Navigate to processing location (check config)
Approach processing table
Interact:
Target system or press E
System checks if you have enough materials
Complete minigame:
Different mechanic for each drug (see below)
Receive processed items:
Default: 2x processed bags
Raw materials are removed automatically
Repeat if you have more materials
Drug-Specific Processing
🌿 Weed Processing
Mechanic: Drag & drop
Steps:
Weed balls appear on table
Drag 5 balls into first bag
Bag closes automatically
Drag 5 balls into second bag
Both bags complete
Result: 2x Weed Pooch
💎 Meth Processing
Mechanic: Ingredient mixing
Steps:
Acid bottles and small bags appear
Drag acid into center bag
Drag small bags into center
Center bag transforms to finished product
Result: 2x Meth Pooch
❄️ Cocaine Processing
Mechanic: Multi-stage transformation
Steps:
Click leaves to select
Click brick to press leaves
Watch transformation animation
Click powder to collect
Result: 2x Coke Pooch
💊 Codeine Processing
Mechanic: Medical mixing
Steps:
Syringes appear
Click syringes to add to bowl
Mixing animation plays
Click product bag to collect
Result: 2x Codeine Pooch
Processing Ratios
Weed
10x Weed
2x Weed Pooch
5:1
Meth
10x Meth
2x Meth Pooch
5:1
Cocaine
10x Coke
2x Coke Pooch
5:1
Codeine
10x Codeine
2x Codeine Pooch
5:1
Processing Tips
Batch Processing: Can process multiple times in one session
Inventory Management: Processed items are heavier than raw
Drag Accuracy: Items must land inside target area
ESC to Cancel: Exit anytime if you change your mind
Check Materials: System will tell you if you lack items
Controls
With Target System (ox_target / qb-target)
Look at object - Aim your crosshair
Open menu - Left Alt (default for ox_target)
Select option - Left click
Standalone Mode
Approach - Walk within 3 meters
Interact - Press E key (default, configurable)
Cancel - Walk away or press ESC
During Interaction
Click items - Left mouse button
Drag items - Hold left mouse + move mouse
Cancel - Press ESC key
Job Restrictions
Some jobs may be restricted from harvesting/processing:
If you try to interact with a restricted job, you'll see an error message.
Economy Tips
For Players
Raw Materials:
Lighter weight (10-15g per unit)
Lower value
Easier to transport in bulk
Processed Products:
Heavier weight (50-80g per bag)
Higher value
Takes inventory space
Strategy:
Harvest many raw materials
Transport to processing location
Process all at once
Sell processed products for profit
Weight Comparison
Weed (raw)
10g
3,000 units
Weed Pooch
50g
600 units
Meth (raw)
15g
2,000 units
Meth Pooch
80g
375 units
Troubleshooting
Props not appearing?
Get closer (within 50m spawn distance)
Check coordinates in config
Verify no errors in F8 console
Can't click items?
Ensure camera activated
Check cursor is visible
Close any blocking UI
Try restarting interaction
Not receiving items?
Check inventory space
Verify items exist in database
Look for errors in server console
Check if job is restricted
Processing won't start?
Verify you have 10+ raw materials
Check correct drug type
Ensure not already processing
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